Red Blossoms from Underroot
DARK 1

Red Blossoms from Underroot

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 4030




If this card is in your hand: You can target 1 Spell/Trap in each GY; banish them, and if you do, Special Summon this card. You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either GY; banish that target, and if you do, Special Summon 1 monster from your GY with a different monster card type (Fusion, Synchro, Xyz, or Link) from that target. You can only use each effect of "Red Blossoms from Underroot" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 6, 2026
47± 5/ 100
Power Score
Intrinsic 50
Deck 45

Red Blossoms from Underroot — Power Evaluation

Final Score: 47 ± 5 · Confidence: Medium

  • Intrinsic: 50 · Deck: 45 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility, GY disruption

Why it scores here

Red Blossoms is a generic GY-tech card that recovers Extra Deck monsters from your graveyard while disrupting the opponent's GY, but it requires existing GY setup and does not build combos independently. It is run as a 1-of in 187 Control/Stall decks across 81 distinct archetypes, confirming accessibility via generic tutors (One for One at 32% co-deck rate) but revealing no synergistic core—its top partners are hand traps and staple interactions, not combo pieces. With zero combo data and zero guides, its actual board contribution is inferred from text alone: each effect is a one-time GY-to-field conversion with situational disruption, making it a reliable tech slot but not a power driver.

Axis scores

Axis Score Evidence
Accessibility 55 Can be drawn naturally or searched via One for One (observed in 32.1% of co-decks); requires GY fuel to activate but searchable Level-1 status offsets setup cost (verified from card text and deck co-occurrence).
Combo & Conversion 28 No combos in evidence show this card as starter, builder, or payoff; text describes a one-time recovery/disruption effect that does not advance board state independently (observed: zero combo appearances).
Resource Economy 48 Self-summons after disrupting opponent's GY (effect 1), or recurs one of your own monsters after tributing and disrupting (effect 2); roughly even in best case, often a replacement effect in GY-heavy decks (inferred from card text).
Effect & Interaction 35 Banishes opponent's Spells/Traps and Extra Deck monsters from GY; soft, post-resolution disruption useful against GY-reliant strategies (Fusion/Synchro/Xyz) but not a negate or hand trap (verified from card text; observed top partners all independent staples).
Material Utility 25 Level 1, 0 ATK/0 DEF body with no Tuner status; second effect tributes the card as cost, consuming material rather than generating it; minimal standalone utility (verified from card text and stats).
Resilience & Flexibility 38 Fragile 0/0 body trivially removed if summoned by effect 1; both effects one-time per turn; no recovery of its own recursion and requires pre-setup to be live (inferred from card text and role as tech filler).
Deck-Building Efficiency 65 Level 1, searchable via One for One (32% co-decks); splashable across 81 distinct archetypes with no archetype locks; avg 1.2 copies per deck suggests it fills a flexible tech slot with minimal restriction (observed from deck data).

Calculation

Weight profile: Primary role: Recovery/Recursion. Intrinsic ≈ 50, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, zero combos)

Strengths

  • Searchable via generic tutor (One for One, 32% co-deck rate)
  • Splashable across 81 distinct archetypes with no archetype locks
  • GY disruption doubles as recovery; targets opponent's GY resources while recalling your own monsters
  • Runs efficiently at 1.2 copies average; Level 1 facilitates deck-building flexibility

Weaknesses

  • Requires pre-existing GY setup to function; dead in opening hand if graveyard is empty
  • Zero independent board-building; acts as recovery/disruption only, not a combo enabler or extender
  • 0 ATK/0 DEF body is trivial to remove once summoned; low resilience on-field
  • Soft disruption (banishing resolved resources) rather than hard negation or hand trap
  • No archetype-specific synergy; all top partners are independent staples, suggesting tech-filler role

Counters / choke points

  • Decks with light GY usage reduce the card's utility to pure, situational disruption
  • Anti-GY strategies (D.D. Crow, Pot of Desires) minimize the opponent's GY resources this card targets
  • Fast combo decks that win before GY setup is relevant negate its value

Best use

GY-tech filler; recovery + opponent GY disruption in Control/Stall builds. Decks: Dogmatika (12 decks, 6.4%), Yubel (11 decks, 5.9%), Numeron (11 decks, 5.9%), White Forest (8 decks, 4.3%), Control/Stall variants (82.9% of matched decks). Suggested copies: 1.

Evidence & gaps

  • Verified: Level 1 DARK Fiend, 0 ATK/0 DEF; no Tuner status (card text); Runs in 187 decks across 81 distinct archetypes (deck data); Avg 1.2 copies per deck; range 1–3 (deck data.copies per deck); Primary gameplay type: Control/Stall, 82.9% of matched decks (deck data.formats); Top partners: Ash Blossom (70.1%), Called by the Grave (61.5%), Infinite Impermanence (55.6%)—all independent staple interactions (deck data.top partners); Effect 1: From hand, target 1 Spell/Trap in each GY, banish them, special summon this card (card text); Effect 2: Tribute this card, target 1 Fusion/Synchro/Xyz/Link in either GY, banish it, special summon 1 different-type Extra Deck monster from your GY (card text); Both effects once-per-turn (card text)
  • Observed: Searched via One for One in 32.1% of co-decks (deck data.top partners); Appears in Dogmatika (6.4%), Yubel (5.9%), Numeron (5.9%) as a tech slot (deck data.archetypes); Generic tech card with no archetype-specific synergy; 81 distinct homes indicate high portability (deck data.distinct archetypes)
  • Inferred: Accessibility is moderate: searchable via One for One (32%) and Level-1 status, but requires GY setup to be live; Combo conversion is limited to recovery/disruption; no independent board-building capability; Resource economy is roughly even (±0 net) in best case when recalling a prior combo piece; Effect interaction is soft disruption, useful against GY-reliant Extra Deck strategies (Fusion, Synchro, Xyz) but not a negate; Material utility is minimal; Level 1 and 0 stats provide little synergy; effect 2 tributes the card as cost; Resilience is low; 0/0 body is trivial to remove; both effects are one-time per turn with no self-recovery; Deckbuilding efficiency is high (81 archetypes, One for One searchability, no archetype locks) despite requiring GY setup
  • Data gaps: Zero combos in evidence—cannot verify actual board contribution, combo centrality, or average power index; combo_conversion is text-only inference Zero guides—cannot confirm role confidence or synergistic evaluation from human context No usage statistics (StatisticsCard)—archetype inclusion % and typical copies only estimated from 187-deck sample No banlist token—assumed unlimited (3 copies legal in all formats) No dated metagame sample—meta power is null; Deck score is provisional on local deck pool











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